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NotEnoughAccuracy

Think XPerfect still isn't strict enough? Not Enough Accuracy (NEAcc / NEA) takes every millisecond into calculation, giving you the most precise gameplay accuracy.

Project: https://github.com/adofaiex/NotEnoughAccuracy

WARNING

This Mod does not affect ADOFAI's judgment! It is just another way of calculating accuracy.

Accuracy Algorithm

Tiles (total count)

Total tiles = VE + EP + PP + LP + VL + FailMiss − Midspins, where each midspin counts as only one tile.

Per-Tile Score

Only the judgment that pushes you forward is considered:

  • Missed tile in no-fail mode: -100
  • Otherwise: max(100 − |x|, 0), where x is the millisecond deviation from the precise timing of the tile (regardless of the actual judgment)

I.e.: base score per tile is 100, each millisecond of deviation costs 1 point (down to 0); misses in no-fail mode score -100.

Extra Penalties

  • Each TooEarly / TooLate: extra −50
  • Each FailOverload: extra −100

Total Accuracy

TotalScores = sum of all scores above (can be negative)
NEAccuracy% = TotalScores / Tiles

License

GPL v3

An organization that researches and expands the functions of ADOFAI