NotEnoughAccuracy
Think XPerfect still isn't strict enough? Not Enough Accuracy (NEAcc / NEA) takes every millisecond into calculation, giving you the most precise gameplay accuracy.
WARNING
This Mod does not affect ADOFAI's judgment! It is just another way of calculating accuracy.
Accuracy Algorithm
Tiles (total count)
Total tiles = VE + EP + PP + LP + VL + FailMiss − Midspins, where each midspin counts as only one tile.
Per-Tile Score
Only the judgment that pushes you forward is considered:
- Missed tile in no-fail mode:
-100 - Otherwise:
max(100 − |x|, 0), wherexis the millisecond deviation from the precise timing of the tile (regardless of the actual judgment)
I.e.: base score per tile is 100, each millisecond of deviation costs 1 point (down to 0); misses in no-fail mode score -100.
Extra Penalties
- Each TooEarly / TooLate: extra −50
- Each FailOverload: extra −100
Total Accuracy
TotalScores = sum of all scores above (can be negative)
NEAccuracy% = TotalScores / TilesLicense
GPL v3